Posts Tagged ‘build’

Steampunk Textures, Set 15

Saturday, July 7th, 2012

This new Steampunk texture set is an extension to sets 9-14, and contains a mixture of wall and girder textures in an ornate style. There are 30 distinct textures, plus transparent versions of the window textures, and most of them are 512 x 512 in size.

You can see the whole set on the Gallery page, but here is a preview of some of the textures:

Blog texpack 0027a

Blog texpack 0027b

As usual, you will find the set in-world at the Templar Creations main store, both in Second Life (see the link below), and in Inworldz at at Eole (99/253/1200), and at Vir Volantes, Bacchus (124, 47, 241), as well as on the Second Life Marketplace website:

Second Life Market-place

Templar Creations Main Store

Dark SF Textures, Set 4

Saturday, January 14th, 2012

kfx9yxt1ib

LSL Scripts: Scrolling floating text

Wednesday, August 24th, 2011

This is one of an occasional series of small but (I hope) useful pieces of code.

Floating text above a prim has a lot of uses in Second Life, and here is a script which might add even more possibilities. This takes advantage of the fact that you can display multiple lines of text and uses this to create a scrolling text display, like so:

It works very simply. We have a list which stores the lines to be displayed. To add a new line to the text, and to scroll the text up, we remove the first entry in the list, and add the new entry at the end. To display the text, we just string the entries in the list together, separating them with a new-line, and set the result as the floating-text for the prim.

In this little example program, a line of text is added whenever the prim is touched.

list lines = ["", "", "", "", ""];
addLine(string line)
{
    // Add the new message to the end of the list, losing the first entry
    // from the list at the same time.
    lines = llList2List(lines, 1, llGetListLength(lines) - 1) + [line];
    // Concatenate the lines together, separated by a new-line.
    string output = llDumpList2String(lines, "\n");
    // Set the result as the floating text.
    llSetText(output, , 1.0);
}
default
{
    touch_start(integer count)
    {
        addLine("Touched at " + llGetTimestamp());
    }
}

Support SLUniverse

Saturday, June 4th, 2011

What is SLUniverse?

SLUniverse is a web-forum dedicated to Second Life and to other virtual worlds, and is one of the most successful and popular of the unofficial Second Life forums. It is also the home of the Snapzilla photo-site for sharing Second Life snapshots.

You’ll find it here: http://www.sluniverse.com

Why does it need support?

SLUniverse is run by Cristiano Midnight, a long-time resident of Second Life, and is funded out of his own pocket, offset by advertising. Until recently there was significant income from Google’s AdSense service, but this has recently ended (click here for details).

As a result, the site has now become more expensive to run, and a group of merchants who are also members of SL Universe decided to do their bit to help out. Each merchant has assigned one item whose earnings will be passed to Cristiano as a contribution to support the forum.

Here is the forum thread with the full list of merchants and items.

For Templar Creations contribution, I am releasing the Japanese House Texture Collection, which brings together all 60 textures from the Japanese House texture sets 1 – 3. You will find it inworld at the main store. It won’t be available from the Second Life marketplace, because the marketplace takes 10% commission, and I would prefer that the whole amount went to SLUniverse.

Templar Creations Main Store

 

Old Wood Textures, Set 1

Sunday, March 20th, 2011

This a collection of general-purpose old and weathered wood textures, with floorboards, planking, and plain fill textures, along with a few tree bark textures. All the textures are 512×512 in size.

You can see the whole set on the Gallery page but here is a preview of some of the textures:

Floorboards

Old Woods, Floorboard sample

Planking

Old Woods, Planking sample

Tree barks

Old Woods, Tree Barks sample

As usual, you will find the set in-world at the Templar Creations main store, both in Second Life (see the link below), and in Inworldz at at Tulare 134/220/22, as well as on the Second Life Marketplace website:

Second Life Marketplace

Templar Creations Main Store

 

Steampunk Textures, Set 14

Sunday, March 6th, 2011

This is an extension to sets 9-13, and contains a mixture of wall and girder textures. There are 30 distinct textures, plus transparent versions of the window textures, and most of them are 512 x 512 in size.

Here’s a preview. Check the gallery to see all the textures.

Steampunk Textures, Set 14, Sample 1

Steampunk Textures, Set 14, Sample 2

Steampunk Textures, Set 14, Sample 3

As usual, you will find it in-world at the Templar Creations main store, and on the Second Life Marketplace website.

Second Life Marketplace Page

Templar Creations Main Store in Second Life

 

Steampunk Textures, Set 13

Saturday, February 12th, 2011

Yet another addition to the current collection of Steampunk Textures. This adds some variant wall textures, with pipes and windows, along with some canvas textures for airships and balloons. There are 30 distinct textures, plus transparent versions of the window textures, and most of them are 512 x 512 in size.

A quick preview:

Steampunk Textures, Set 13, Sample 1

As usual, you will find it in-world at the Templar Creations main store, both in Second Life (see the link below), and in Inworldz at at Tulare 134/220/22, as well as on the Second Life Marketplace website:

Second Life Marketplace Page

Templar Creations Main Store

Castle Textures – Sets 6 & 7

Sunday, January 23rd, 2011

Another two related sets, this time for castle builds. Set 6 is made up of textures for exterior walls, and Set 7 for interior walls. Both sets have a number of window textures, and if you buy the packs (either in-world or from the Second Life marketplace), you will find that they include a box of transparent versions of the windows. Just rez the box, open it, and ‘Copy to Inventory’.

The window textures (both opaque and transparent) also come in ‘lit’ and ‘unlit’ versions. The preview pictures below mainly show the lit versions, but in the third picture you can see the unlit versions of one of the interior window textures.

Castle textures sets 6 and 7 sample

Castle textures sets 6 and 7 sample 2

Castle textures sets 6 and 7 sample 3

As usual, you will find these in-world at the Templar Creations main store, both in Second Life (see the link below), and in Inworldz at at Tulare 134/220/22.

Second Life Marketplace: Castle Textures – Set 6
Second Life Marketplace: Castle Textures – Set 7

Templar Creations Main Store

Building Blocks Hunt

Sunday, February 28th, 2010

Templar Creations is participating in the Building Blocks Hunt, which will be running all through March. I think it might be a first, because it’s a hunt aimed specifically at builders — all the stores in the hunt are suppliers of scripts, sculpts, or textures.

It’s being run by Mandi Blanco, and she has a blog for the hunt, where you can get up-to-date info, hints, landmarks, and other useful stuff.

Don’t miss it.

Oh … and if I’m not at the store, it could be because I’m out hunting! 🙂

Textures – A Few Quick Tips

Friday, November 20th, 2009

Some hints and tips that might make working with textures quicker and more efficient.

1. Instantly apply a texture

…without even opening the Build dialog! Simply drag a texture from your inventory onto the surface that you want to texture. The texture will instantly be applied to that face. Obviously this will only work on prims that you have modify permissions for.

2. Applying a texture to multiple faces

In the Build menu, tick ‘Select Texture’ as usual, and select the first face. Then hold down the Shift key and click on any other faces that you want to texture, even on completely different prims. Then apply the texture that you want, via the Texture tab. The texture will be applied to all the selected faces.

The only catch to this is that sometimes Second Life is a bit flaky about actually texturing all the selected faces, so don’t unselect straight away, and simply re-apply the texture if it doesn’t ‘take’ to all the faces.

3. Using the dropper

On the Texture tab, click the texture image to bring up the texture selection dialog. There is a small ‘dropper’ icon at the bottom of this. Click this icon, then click on any other prim face, and the texture from that face will be selected for the current face. This will only work to pick up textures that you have copy permissions for.

4. Choose between the texture selection dialog or your inventory

There are two ways to directly get a texture onto the texture tab (and hence on to the selected prim or face), either by dragging a texture from your inventory onto the texture image, or by clicking the texture image to call up the texture selection dialog.

Both have their pros and cons.

The Texture Selection dialog will search through your Inventory, and will only show you the textures or snapshots that you can apply as a texture. It will hide everything else, including textures that you cannot use (probably because you don’t have copy permissions for them). This is useful, but if you have an
inventory of any size it can take some time for the list of textures to fill up.

If you use your inventory instead, you don’t have this delay, but of course you will be shown everything, including textures/snapshots that you cannot actually use. If you try to drag these onto the texture image, the cursor will change to a ‘stop’ icon to show that you cannot use them.

5. Use the Library

Down at the bottom of your inventory is a folder called Library, which contains a default collection of stuff that Linden supplies to every avatar (they sometimes add to this collection, so it’s a good idea to take an occasional look here for new things). It includes a useful and varied collection of textures. Before you spend your hard-earned Linden Dollars buying a new texture, look here first, to see if there is already something which suits your needs.


6. Use the Library’s default transparent and media textures.

If you need a fully transparent texture, or a texture to display videos on (a subject which is beyond the scope of this blog entry), the Library has default textures for these (they are at the top of the Library ‘tree’, not in the Textures folder). The advantage to using these is that they are very likely to already be in the viewer’s cache, and hence won’t need to be downloaded, which means that they will rez much faster.

8. Use the bumpmaps and colors

I’ve mentioned this in a previous post, but it’s worth repeating: experiment with the bumpmaps option on the Texture tab. Using bumpmaps, and applying colors, can create good textures without making use of a texture image at all (simply change the default ‘plywood’ texture to ‘blank’), or can create useful variations of existing textures.

Also worth repeating is the example to illustrate this technique: