Month: October 2009
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Animated Textures – Tutorial 3
In the previous two articles you saw how to use llSetTextureAnim() to activate conventional animated textures. This is the usual way of animating textures in Second Life. There is another way, which involves using a script and a timer, along with the ‘offset texture’ function. This is far less efficient than using a normal animated…
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Steampunk Textures – Set 7
Now available from the main store and from XstreetSL, this new texture set is mainly for walls and floors, and consists of 20 seamlessly tiling textures. A few examples: View the set on XstreetSL Visit the Templar Creations Main Store
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Animated Textures – Tutorial 2
In the previous blog you saw how to use the SMOOTH option for simple animation. Although this is useful, it is also rather limited. The usual way of creating animated textures is by way of a texture which contains a set of ‘frames’, in a way very similar to that used in traditional animation. Note: the examples from…