<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Templar Creations</title>
	<atom:link href="http://www.templarcreations.com/?feed=rss2" rel="self" type="application/rss+xml" />
	<link>http://www.templarcreations.com</link>
	<description>building a better metaverse</description>
	<lastBuildDate>Sun, 08 Aug 2010 16:50:39 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1</generator>
		<item>
		<title>Castle Textures &#8211; Set 4</title>
		<link>http://www.templarcreations.com/?p=254</link>
		<comments>http://www.templarcreations.com/?p=254#comments</comments>
		<pubDate>Sun, 08 Aug 2010 16:50:39 +0000</pubDate>
		<dc:creator>Erich Templar</dc:creator>
				<category><![CDATA[Inworldz]]></category>
		<category><![CDATA[MV-SL-Business]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Textures]]></category>
		<category><![CDATA[castle]]></category>
		<category><![CDATA[floor]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[wall]]></category>

		<guid isPermaLink="false">http://www.templarcreations.com/?p=254</guid>
		<description><![CDATA[If you missed the TextureMania hunt, the Castle Textures set that was the gift from Templar Creations is now available for purchase. The set of textures consists of miscellaneous stone wall and wood floor textures, designed for Castle builds (although many of the floor textures could easily be used in other kinds of builds). There [...]]]></description>
			<content:encoded><![CDATA[<p>If you missed the TextureMania hunt, the Castle Textures set that was the gift from Templar Creations is now available for purchase.</p>
<p>The set of textures consists of miscellaneous stone wall and wood floor textures, designed for Castle builds (although many of the floor textures could easily be used in other kinds of builds).</p>
<p>There are 30 textures, all at 512&#215;512 in size.</p>
<p>Here are a few samples, and you can preview the whole set on the <a href="http://www.templarcreations.com/?page_id=167&amp;gallery=castle_04&amp;title=Castle%20Set%204&amp;target=2542091">Texture Gallery</a> page.</p>
<p><img class="alignnone" title="Castle Textures Set 1, Sample 1" src="http://www.templarcreations.com/blogpics/blog_texpack_0010a.png" alt="Castle Textures Set 1, Sample 1" width="512" height="512" /></p>
<p><img class="alignnone" title="Castle Textures Set 1, Sample 1" src="http://www.templarcreations.com/blogpics/blog_texpack_0010b.png" alt="Castle Textures Set 1, Sample 1" width="512" height="512" /></p>
<p>As usual, you can find them inworld, at the main store, and on the XStreetSL site:</p>
<p><a href="http://www.xstreetsl.com/modules.php?name=Marketplace&amp;file=item&amp;ItemID=2542091">XStreet Page</a></p>
<p><a href="http://slurl.com/secondlife/Ling/183/111/54/?img=http%3A//www.templarcreations.com/graphics/Terrain_Pick_Logo.png&amp;title=Templar%20Creations%20Main%20Store">Templar Creations Main Store</a></p>
<p>You will also find them at the Templar Creations store in Inworldz, if you are a resident there.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.templarcreations.com/?feed=rss2&amp;p=254</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Second Life Prim Lights &#8211; 3</title>
		<link>http://www.templarcreations.com/?p=245</link>
		<comments>http://www.templarcreations.com/?p=245#comments</comments>
		<pubDate>Sat, 10 Jul 2010 13:26:06 +0000</pubDate>
		<dc:creator>Erich Templar</dc:creator>
				<category><![CDATA[MV-SL-Tutorials]]></category>
		<category><![CDATA[Textures]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[full-bright]]></category>
		<category><![CDATA[glow]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.templarcreations.com/?p=245</guid>
		<description><![CDATA[Full-bright and Glow This is the last article in my short (and rather infrequent) series about lights in Second Life. I&#8217;m going to take a look at two elements of textures which are often used in conjunction with lights, and which are also widely misunderstood and misused. Let&#8217;s start with Full-bright. This can be switched [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Full-bright and Glow</strong></p>
<p>This is the last article in my short (and rather infrequent) series about lights in Second Life. I&#8217;m going to take a look at two elements of textures which are often used in conjunction with lights, and which are also widely misunderstood and misused.</p>
<p>Let&#8217;s start with Full-bright. This can be switched on or off on the Texture tab of the Build dialog, and applies to the currently selected texture, or to all the textures on the currently selected object if you haven&#8217;t selected an  individual face.</p>
<p>What does it actually do? The most obvious effect is that during SL &#8216;night&#8217; the texture will appear bright (as the name of the option suggests). During daylight the effect is, predictably, less obvious. In fact, sometimes the object might actually appear to be darker in daylight.</p>
<p>Here is the same scene in both day and night. The picture on the wall has full-bright set on it, and you can probably see that the picture is displayed identically in both light settings.</p>
<p><img class="aligncenter" title="Full-bright example" src="http://www.templarcreations.com/blogpics/blog_textut_0008h.png" alt="Full-bright example" width="400" height="200" /></p>
<p>Let&#8217;s step back a moment. How does Second Life create the &#8216;night-time&#8217; effect? Well, apart from changing the sky, it obviously makes all the objects in the world darker. It does this by taking the colour which they should be, and blending it with the &#8216;nighttime&#8217; colours.</p>
<p>What might be less obvious, is that it does something similar during daylight. It takes the colours, and adjusts them according to the current lighting. This is how you get the distinctive orange lighting effect at sunset that some people  complained about when Windlight was first released.</p>
<p>When you set a texture to full-bright, this blending is switched off for that texture, so it always displayed at it&#8217;s actual colour, regardless of the current lighting. At night, this has the effect of making the object seem to light up &#8212; in fact, it is simply not being darkened.</p>
<p>So much for full-bright. Now what about its companion, Glow? Unlike full-bright, this is exactly what it says. When you set a glow value for an object, it acquires a glowing halo around it. This can range from a subtle, barely visible aura, up to a near-blinding glare.</p>
<p><img class="aligncenter" title="Glow example" src="http://www.templarcreations.com/blogpics/blog_textut_0008a.png" alt="Glow example" width="400" height="200" /></p>
<p>Transparency tends to lessen the effect of glow slightly (the lower row in the picture has transparency applied).</p>
<p>Under most circumstances, using low values is best, usually no more than about 0.25, and often less than that.</p>
<p>One thing to be aware of is that if two glowing objects overlap in the viewer, the glow effect is doubled. This is not always what you want to happen, so you probably need to be careful if you place glowing objects close together.</p>
<p><img class="aligncenter" title="Overlapped glow example" src="http://www.templarcreations.com/blogpics/blog_textut_0008b.png" alt="Overlapped glow example" width="400" height="400" /></p>
<p>Another unfortunate effect that I&#8217;ve often seen is where the glow is being used with an object which has a partially-transparent texture. For the glow to show up in this case it needs to be set quite high. When the texture is fully loaded, the effect is subtle and often beautiful. Unfortunately, while the texture is still being loaded, the glow is in full force, and often overwhelmingly bright. There is not much that can be done about this, but if you intend to use this kind of effect, you should be aware of this pitfall.</p>
<p><img class="aligncenter" title="Partially-rezzed glow example" src="http://www.templarcreations.com/blogpics/blog_textut_0008c.png" alt="Partially-rezzed glow example" width="400" height="385" /></p>
<p>Glow and full-bright work very effectively together when creating a light. As a simple example, rez a prim, set its transparency to 25 (if you set it too high you will lose some of the effect), then switch full-bright on and set the glow to 0.2. The result will, of course, not actually illumine the surroundings unless you set the Light feature on, but this kind of &#8216;fake light&#8217; can give the illusion of there being more lights than SL actually supports, especially if you use several of these in conjunction with a single &#8216;real&#8217; light.</p>
<p><img class="aligncenter" title="Full-bright and glow lighting example" src="http://www.templarcreations.com/blogpics/blog_textut_0008d.png" alt="Full-bright and glow lighting example" width="400" height="222" /></p>
<p>Some SL photographers make use of a interesting effect which happens when an avatar stands in front of a &#8216;glowing&#8217; texture. This is easier to show than to describe, although the effect is quite subtle, and is caused by the glow slightly spilling over the edges of anything in front of it. Here are &#8216;without&#8217; and &#8216;with&#8217; glow versions (this is a rather exaggerated version, with the glow set quite high to make the effect obvious):</p>
<p><img class="aligncenter" title="Photo-glow effect" src="http://www.templarcreations.com/blogpics/blog_textut_0008e.png" alt="Photo-glow effect" width="400" height="800" /></p>
<p>However, if you intend to save your photos, there is an issue to be aware of, which is that the Second Life snapshots tend not to capture glow correctly. For example, the scene of streetlights on a wall (above) was captured using my computer&#8217;s screen-capture, rather than the Second Life screenshot, which looked like this:</p>
<p><img class="aligncenter" title="Glow snapshot problem" src="http://www.templarcreations.com/blogpics/blog_textut_0008f.png" alt="Glow snapshot problem" width="400" height="222" /></p>
<p>Finally, &#8216;glow&#8217; works best when it is used for subtle effect, and with some restraint. Whatever you do with &#8216;glow&#8217;, please don&#8217;t do this:</p>
<p><img class="aligncenter" title="Glow abuse example" src="http://www.templarcreations.com/blogpics/blog_textut_0008g.png" alt="Glow abuse example" width="215" height="215" /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.templarcreations.com/?feed=rss2&amp;p=245</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>TextureMania Hunt</title>
		<link>http://www.templarcreations.com/?p=242</link>
		<comments>http://www.templarcreations.com/?p=242#comments</comments>
		<pubDate>Thu, 01 Jul 2010 06:10:38 +0000</pubDate>
		<dc:creator>Erich Templar</dc:creator>
				<category><![CDATA[MV-SL-Business]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Textures]]></category>
		<category><![CDATA[freebies]]></category>
		<category><![CDATA[hunt]]></category>
		<category><![CDATA[sculpts]]></category>
		<category><![CDATA[Second Life]]></category>

		<guid isPermaLink="false">http://www.templarcreations.com/?p=242</guid>
		<description><![CDATA[Mandi Blanco has organised another hunt, this time dedicated specifically to textures (including sculpt textures). Naturally, Templar Creations is taking part, along with a host of other (very talented &#8211; check out the gifts page on the Texture Mania blog!) texture creators. It starts today (1 July 2010), and you can find more information and [...]]]></description>
			<content:encoded><![CDATA[<p>Mandi Blanco has organised another hunt, this time dedicated specifically to textures (including sculpt textures). Naturally, Templar Creations is taking part, along with a host of other (very talented &#8211;<a href="http://texturemania.wordpress.com/"> check out the gifts page on the Texture Mania blog</a>!) texture creators. It starts today (1 July 2010), and you can find more information and hints at the official <a href="http://texturemania.wordpress.com/">Texture Mania blog</a>.</p>
<p>See you there!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.templarcreations.com/?feed=rss2&amp;p=242</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Inworldz Store</title>
		<link>http://www.templarcreations.com/?p=237</link>
		<comments>http://www.templarcreations.com/?p=237#comments</comments>
		<pubDate>Wed, 09 Jun 2010 06:46:39 +0000</pubDate>
		<dc:creator>Erich Templar</dc:creator>
				<category><![CDATA[Inworldz]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.templarcreations.com/?p=237</guid>
		<description><![CDATA[Second Life is not the only game in town when it comes to virtual worlds. Amongst the various worlds that are based on Second Life technology, Inworldz is currently expanding rapidly and attracting a lot of attention, so I have decided to set up a store there and contribute to the growing community. If you [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter" title="Inworldz Main Store" src="http://www.templarcreations.com/blogpics/blog_misc_0003a.png" alt="" width="400" height="215" /></p>
<p>Second Life is not the only game in town when it comes to virtual worlds. Amongst the various worlds that are based on Second Life technology, <a href="http://www.inworldz.com/">Inworldz</a> is currently expanding rapidly and attracting a lot of attention, so I have decided to set up a store there and contribute to the growing community.</p>
<p>If you are an Inworldz resident, you&#8217;ll find the store at Tulare, 136/222/22.</p>
<p>Yes, sorry, no SLURLs for Inworldz yet, so you&#8217;ll have to open the map and do a manual search! If you are new to Inworldz, be aware that it is still in beta, so come prepared for it to be occasionally a bit unstable, and to be missing some features. It&#8217;s still well worth a visit, though, and there are usually plenty of friendly people at the welcome area to help you get started and introduce you to the world.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.templarcreations.com/?feed=rss2&amp;p=237</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Dark SF Textures &#8211; Set 2</title>
		<link>http://www.templarcreations.com/?p=235</link>
		<comments>http://www.templarcreations.com/?p=235#comments</comments>
		<pubDate>Mon, 31 May 2010 14:47:59 +0000</pubDate>
		<dc:creator>Erich Templar</dc:creator>
				<category><![CDATA[MV-SL-Business]]></category>
		<category><![CDATA[MV-SL-Tutorials]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Textures]]></category>
		<category><![CDATA[dark sf]]></category>
		<category><![CDATA[quake]]></category>
		<category><![CDATA[sci-fi]]></category>
		<category><![CDATA[science fiction]]></category>
		<category><![CDATA[Second Life]]></category>

		<guid isPermaLink="false">http://www.templarcreations.com/?p=235</guid>
		<description><![CDATA[This is my second set of textures with a dark science-fiction theme (think &#8216;Quake&#8217;, or similar games). Lots of metal plates and piping, and a few lights and control boxes thrown in. All the textures are 512 x 512, and you can view them all at the Texture Gallery. To buy this set, either visit [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter" title="Dark SF demo" src="http://www.templarcreations.com/blogpics/blog_texpack_0009a.png" alt="" width="400" height="250" /></p>
<p>This is my second set of textures with a dark science-fiction theme (think &#8216;Quake&#8217;, or similar games). Lots of metal plates and piping, and a few lights and control boxes thrown in. All the textures are 512 x 512, and you can view them all at the Texture Gallery.</p>
<p>To buy this set, either visit the main store in-world, or the XstreetSL page:</p>
<p><a href="http://www.xstreetsl.com/modules.php?name=Marketplace&amp;file=item&amp;ItemID=2371048">XstreetSL Page</a></p>
<p><a href="http://slurl.com/secondlife/Ling/183/111/54/?img=http%3A//www.templarcreations.com/graphics/Terrain_Pick_Logo.png&amp;title=Templar%20Creations%20Main%20Store">Main Store</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.templarcreations.com/?feed=rss2&amp;p=235</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A Not-So-Brief Guide to SLurls</title>
		<link>http://www.templarcreations.com/?p=224</link>
		<comments>http://www.templarcreations.com/?p=224#comments</comments>
		<pubDate>Thu, 20 May 2010 22:35:50 +0000</pubDate>
		<dc:creator>Erich Templar</dc:creator>
				<category><![CDATA[MV-SL-Tutorials]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[landmark]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[SLurl]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[world map]]></category>

		<guid isPermaLink="false">http://www.templarcreations.com/?p=224</guid>
		<description><![CDATA[This started out as &#8216;A Brief Guide&#8230;&#8217;, but I found that there was more to say about them than I thought! If you are familiar with SecondLife, you will certainly have come across SLurls. In-world, they appear as hyperlinks (you can see them as such in chat or in notices, amongst other places). They look [...]]]></description>
			<content:encoded><![CDATA[<p>This started out as &#8216;A Brief Guide&#8230;&#8217;, but I found that there was more to say about them than I thought!</p>
<p>If you are familiar with SecondLife, you will certainly have come across SLurls. In-world, they appear as hyperlinks (you can see them as such in chat or in notices, amongst other places). They look like normal web addresses, like this:</p>
<p><a href="http://slurl.com/secondlife/Ling/183/113/54"><strong>http://slurl.com/secondlife/Ling/183/113/54</strong></a></p>
<p>When you click on them in-world, instead of launching a browser they will display a landmark, from which you can teleport to the location.</p>
<p>So far, not very interesting. Where things get a little more interesting is when you come across an SLurl on a normal web-page, outside of Second Life. If you click on one of these, you will end up on a web-page that shows the Second Life world map, highlighting the location that the SLurl points at:</p>
<p><img class="aligncenter" title="World map" src="http://www.templarcreations.com/blogpics/blog_misc_0001c.png" alt="" width="400" height="317" /></p>
<p>What happens when you click on the &#8216;Teleport&#8217; button depends on whether you have Second Life installed, and (if it&#8217;s installed), whether it is running at the time.</p>
<p>If Second Life is already running, a landmark for the location will be displayed for you in the Viewer.</p>
<p>If you have Second Life installed, but it is not currently running, it will be launched, and when you log-in you will be taken directly to the location indicated by the SLurl (although the exact details of what happens will depend on the browser you are using, and possibly the Second Life Viewer as well).</p>
<p>One thing to note is that SLurls work like landmarks, in that if the location has a fixed teleport point, you will be taken there, rather than to the exact location specified in the SLurl.</p>
<p>This is all quite straight-forward, even if it takes several paragraphs to explain. But what if you want to create your own SLurls?</p>
<p>There are three ways to do this. Let&#8217;s take the simplest one first. In Second Life, visit the location that you want the SLurl to point to, open up the World Map, and click the &#8216;Copy SLurl&#8217; button that you should find somewhere near the bottom of the right-hand side.</p>
<p><img class="aligncenter" title="Copy SLurl button" src="http://www.templarcreations.com/blogpics/blog_misc_0001a.png" alt="" width="400" height="300" /></p>
<p>This will copy the SLurl to the clipboard &#8212; you can open up a text or document editor, and simply paste it in.</p>
<p>If you are using Viewer 2, you will also find a &#8216;Copy SLurl&#8217; option on any landmarks that are stored in your inventory. Right-click the landmark to open the menu that has this option:</p>
<p><img class="aligncenter" title="Copy SLurl menu option" src="http://www.templarcreations.com/blogpics/blog_misc_0001b.png" alt="" width="359" height="478" /></p>
<p>Speaking of Viewer 2, it uses a different style of SLurl, and takes you to a different web-page (if you click on an SLurl outside Second Life), but you still get a world map with a teleport button. The main difference is that the web-page is in Viewer 2 style.</p>
<p>If you are interested, here are examples of the old and the new versions:</p>
<p>Old version: <a href="http://slurl.com/secondlife/Ling/183/113/54"><strong>http://slurl.com/secondlife/Ling/183/113/54</strong></a></p>
<p>New version: <a href="http://maps.secondlife.com/secondlife/Ling/183/113/54"><strong>http://maps.secondlife.com/secondlife/Ling/183/113/54</strong></a></p>
<p>Ok, so much for the easiest way of creating SLurls. The second way is slightly more complicated, but adds some very nice features.</p>
<p>Before you begin, you&#8217;ll need to know the details of the location that you want the SLurl to point to. To do this, visit the location in Second Life, then open up the world map and take a note of the region name, and the x, y, and z values for the location.</p>
<p>Now visit the SLurl website, simply by using your favourite browser to go to http://maps.secondlife.com (or http://slurl.com if you prefer the old version). On this page you will see a &#8216;Build your own SLurls&#8217; link, near the top right. This will take you to a new page with various edit boxes on it.</p>
<p><img class="aligncenter" title="Build your own SLurls" src="http://www.templarcreations.com/blogpics/blog_misc_0001d.png" alt="" width="400" height="313" /></p>
<p>Fill in the Region name, and the x, y, and z boxes, with the values you noted earlier.</p>
<p>For now, leave the other boxes empty, and click the &#8216;Generate&#8217; button. Your SLurl will appear in the edit box at the bottom. Test it by clicking the &#8216;Go&#8217; button. You should be taken to a new page showing the World Map for the location which you entered.</p>
<p>Returning to the Build SLurl page, select the generated SLurl, copy it, and paste to wherever you want to use it.</p>
<p>This SLurl will be exactly the same as the one generated by the World Map inside Second Life. However, you can improve on this by filling in the other edit boxes on the Build SLurl page.</p>
<p>The Window Title is the simplest. If you enter some text here and generate an SLurl, when you visit the World Map using it you will see the title appear on the &#8216;pop-up&#8217; marker for the location.</p>
<p>The Window Message works in a very similar way, adding some descriptive text to the pop-up.</p>
<p>The Window Image is more complicated. For this to work, you need to be able to specify the web address of a picture. If you have your own web-site, you can upload a picture to your site, then fill in the address for it here.</p>
<p>Generate the SLurl again, and click &#8216;Go&#8217;, and now you should see your picture in place of the default picture. As far as I can tell, any size of picture will be accepted (within reason!).</p>
<p>Using the Picture and Description together can be a good advertising tool if you are a Second Life merchant. Here&#8217;s an example of what I could do to advertise one of my prefabs:</p>
<p><strong><a href="http://maps.secondlife.com/secondlife/Ling/183/113/54/?img=http%3A//www.templarcreations.com/blogpics/blog_prefab_0001a.png&amp;title=Medieval%20Farmhouse&amp;msg=22%20prims%2C%2016m%20x%2016m%2C%20L%24250">View the Medieval Farmhouse in-world</a></strong></p>
<p>I mentioned that there were three ways to create an SLurl, but so far I&#8217;ve only shown you two ways. The third way is to construct one manually. This would be a whole post in its own right, but if you are familiar with URLs it isn&#8217;t too difficult to roll your own SLurl.</p>
<p>I won&#8217;t go into details, but here is a quick breakdown, using the Version 2 format, and taking my &#8216;Medieval Farmhouse&#8217; SLurl as an example (see the link above):</p>
<p>The basic template is this:</p>
<p><strong>http://maps.secondlife.com/secondlife/Region/x/y/z?img=[address]&amp;title=[title]&amp;msg=[description]</strong></p>
<p>The first part is the basic URL:</p>
<p><strong>http://maps.secondlife.com/secondlife</strong></p>
<p>This is followed by the Region name and the x, y, z values:</p>
<p><strong>/Ling/193/113/54</strong></p>
<p>There are then three optional parameters: img, title, and msg (the description):</p>
<p><strong>img=http%3A//www.templarcreations.com/blogpics/blog_prefab_0001a.png</strong></p>
<p><strong>title=Medieval%20Farmhouse</strong></p>
<p><strong>msg=22%20prims%2C%2016m%20x%2016m%2C%20L%24250</strong></p>
<p>As you can see, the &#8216;msg&#8217; parameter can easily get messy, because you have to replace any special characters.</p>
<p>And finally &#8230; the Teleport button on the World Map page conceals another URL, but in a different format, like this: <strong>secondlife://Ling/193/113/54</strong>. It is possible to link directly to a location using this format. This will by-pass the<br />
World Map, and (assuming that Second Life is installed) go straight to Second Life. It probably isn&#8217;t a good idea to use this, because it is not exactly user-friendly, and if the user doesn&#8217;t have Second Life installed, instead of ending up on the World Map page (which will lead them to more information about Second Life) it will simply display an error. On the other hand, for Second Life users it gives more direct access (I can imagine it being used to create a web-page of useful landmarks, for example).</p>
]]></content:encoded>
			<wfw:commentRss>http://www.templarcreations.com/?feed=rss2&amp;p=224</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Texture Galleries</title>
		<link>http://www.templarcreations.com/?p=187</link>
		<comments>http://www.templarcreations.com/?p=187#comments</comments>
		<pubDate>Sun, 16 May 2010 20:14:22 +0000</pubDate>
		<dc:creator>Erich Templar</dc:creator>
				<category><![CDATA[MV-SL-Business]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Textures]]></category>
		<category><![CDATA[Second Life]]></category>

		<guid isPermaLink="false">http://www.templarcreations.com/?p=187</guid>
		<description><![CDATA[It&#8217;s always been difficult to provide a good way of letting people preview a texture set before they buy it. I put samples of the textures on the Xstreet pages, but these only show a few textures, and tend to load slowly (possibly because of the amount of traffic that the Xstreet servers are dealing [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s always been difficult to provide a good way of letting people preview a texture set before they buy it. I put samples of the textures on the Xstreet pages, but these only show a few textures, and tend to load slowly (possibly because of the amount of traffic that the Xstreet servers are dealing with). I have vendors in-world which display all the textures, but this being Second Life it can take quite a while for them to rez, so going through an entire set can be tedious.</p>
<p>Well, I now have an alternative, in the form of Texture Galleries on this web site. You should see a list of the Galleries down the left-hand side of this page. Each gallery will display a set of thumbnails. Hover your mouse over any thumbnail, and the full-size image will be displayed. Click the thumbnail to be taken directly to the Xstreet page for that texture set.</p>
<p>Enjoy!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.templarcreations.com/?feed=rss2&amp;p=187</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Going Places</title>
		<link>http://www.templarcreations.com/?p=179</link>
		<comments>http://www.templarcreations.com/?p=179#comments</comments>
		<pubDate>Sat, 15 May 2010 13:05:24 +0000</pubDate>
		<dc:creator>Erich Templar</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.templarcreations.com/?p=179</guid>
		<description><![CDATA[I am moving Templar Creations to a new host this weekend. The address will still remain exactly the same, and in fact if all goes well you won&#8217;t notice any changes at all. I&#8217;m hoping that the transfer will be as seamless as possible, but if the site vanishes for a while, or doesn&#8217;t quite [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" title="Box" src="http://www.templarcreations.com/blogpics/blog_misc_0002a.png" alt="" width="150" height="162" />I am moving Templar Creations to a new host this weekend. The address will still remain exactly the same, and in fact if all goes well you won&#8217;t notice any changes at all. I&#8217;m hoping that the transfer will be as seamless as possible, but if the site vanishes for a while, or doesn&#8217;t quite work properly, that will be the reason.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.templarcreations.com/?feed=rss2&amp;p=179</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Medieval Textures and Farmhouse</title>
		<link>http://www.templarcreations.com/?p=163</link>
		<comments>http://www.templarcreations.com/?p=163#comments</comments>
		<pubDate>Sat, 08 May 2010 18:43:50 +0000</pubDate>
		<dc:creator>Erich Templar</dc:creator>
				<category><![CDATA[MV-SL-Business]]></category>
		<category><![CDATA[MV-SL-Tutorials]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Textures]]></category>
		<category><![CDATA[farmhouse]]></category>
		<category><![CDATA[medieval]]></category>
		<category><![CDATA[prefab]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[village]]></category>

		<guid isPermaLink="false">http://www.templarcreations.com/?p=163</guid>
		<description><![CDATA[Not one, but two new releases. They are closely related though &#8212; one is a set of Medieval Village textures, and the other is a Medieval Farmhouse which makes use of some of those textures. The Medieval Village texture set consists of 34 textures, including both transparent and non-transparent versions of the four textures which [...]]]></description>
			<content:encoded><![CDATA[<p>Not one, but two new releases. They are closely related though &#8212; one is a set of Medieval Village textures, and the other is a Medieval Farmhouse which makes use of some of those textures.</p>
<p>The Medieval Village texture set consists of 34 textures, including both transparent and non-transparent versions of the four textures which incorporate windows. (The Farmhouse uses the non-transparent versions, in case you were wondering).</p>
<p><em><strong>Note</strong>: These are the same textures that were freebies in the recent TextureMania hunt. The only difference is that the thatch texture has been replaced, and the transparent windows have been added.</em></p>
<p>The farmhouse is a small prefab, only 22 prims, and covering 16m x 16m, so it should fit comfortably even inside a small 512m parcel (unless it is a very oddly shaped parcel).</p>
<p>A few samples:</p>
<p><img class="aligncenter" title="Medieval Village Textures Set 1 Sample 1" src="http://www.templarcreations.com/blogpics/blog_texpack_0008a.png" alt="" width="512" height="512" /></p>
<p style="text-align: left;"><img class="aligncenter" title="Medieval Village Textures Set 1 Sample 2" src="http://www.templarcreations.com/blogpics/blog_texpack_0008b.png" alt="" width="512" height="512" /></p>
<p><img class="aligncenter" title="Medieval Village Textures Set 1 Sample 3" src="http://www.templarcreations.com/blogpics/blog_texpack_0008c.png" alt="" width="512" height="512" /><br />
<img class="aligncenter" title="Medieval Farmhouse" src="http://www.templarcreations.com/blogpics/blog_prefab_0001a.png" alt="" width="600" height="400" /></p>
<p>As usual, they are available in-world at the main store, and on-line on the Xstreet website:</p>
<p><a href="http://slurl.com/secondlife/Ling/183/111/54/?img=http%3A//www.templarcreations.com/graphics/Terrain_Pick_Logo.png&amp;title=Templar%20Creations%20Main%20Store">Templar Creations Main Store (look outside for the Medieval Farmhouse)</a></p>
<p><a href="https://www.xstreetsl.com/modules.php?name=Marketplace&amp;file=item&amp;ItemID=2310514">XStreet &#8211; Medieval Village Textures</a><br />
<a href="https://www.xstreetsl.com/modules.php?name=Marketplace&amp;file=item&amp;ItemID=2310536">XStreet &#8211; Medieval Farmhouse</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.templarcreations.com/?feed=rss2&amp;p=163</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Exhibition Hall Textures &#8211; Set 1</title>
		<link>http://www.templarcreations.com/?p=158</link>
		<comments>http://www.templarcreations.com/?p=158#comments</comments>
		<pubDate>Mon, 03 May 2010 16:43:13 +0000</pubDate>
		<dc:creator>Erich Templar</dc:creator>
				<category><![CDATA[MV-SL-Business]]></category>
		<category><![CDATA[MV-SL-Tutorials]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Textures]]></category>
		<category><![CDATA[exhibition]]></category>
		<category><![CDATA[hall]]></category>
		<category><![CDATA[modern]]></category>
		<category><![CDATA[Second Life]]></category>

		<guid isPermaLink="false">http://www.templarcreations.com/?p=158</guid>
		<description><![CDATA[I recently completed a small commission project, building an exhibition hall for the Geneva Motor Show: I created a number of textures specifically for this, and I&#8217;ve taken these and improved them a bit (I think!), added some additional ones, and am now releasing them as a new texture set. Here&#8217;s a few samples, and [...]]]></description>
			<content:encoded><![CDATA[<p>I recently completed a small commission project, building an exhibition hall for the <a href="http://slurl.com/secondlife/HEG%20Geneva/63/25/25">Geneva Motor Show</a>:</p>
<p style="text-align: center;"><a href="http://slurl.com/secondlife/HEG%20Geneva/63/25/25"><img class="aligncenter" title="Geneva Motor Show" src="http://www.templarcreations.com/blogpics/blog_texpack_0007d.png" alt="" width="400" height="340" /></a></p>
<p>I created a number of textures specifically for this, and I&#8217;ve taken these and improved them a bit (I think!), added some additional ones, and am now releasing them as a new texture set.</p>
<p>Here&#8217;s a few samples, and an example of them in use:<br />
<img class="aligncenter" title="Exhibition Hall Textures, sample 1" src="http://www.templarcreations.com/blogpics/blog_texpack_0007a.png" alt="" width="512" height="512" /></p>
<p><img class="aligncenter" title="Exhibition Hall textures, sample 2" src="http://www.templarcreations.com/blogpics/blog_texpack_0007b.png" alt="" width="512" height="512" /></p>
<p><img class="aligncenter" title="Exhibition Hall textures example" src="http://www.templarcreations.com/blogpics/blog_texpack_0007c.png" alt="" width="400" height="400" /></p>
<p>As usual, you&#8217;ll find them on XStreet, and in-world at the Main Store:</p>
<p><a href="https://www.xstreetsl.com/modules.php?name=Marketplace&amp;file=item&amp;ItemID=2298731">XStreet Page</a></p>
<p><a href="http://slurl.com/secondlife/Ling/183/111/54/?img=http%3A//www.templarcreations.com/graphics/Terrain_Pick_Logo.png&amp;title=Templar%20Creations%20Main%20Store">Templar Creations Main Store</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.templarcreations.com/?feed=rss2&amp;p=158</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
