Archive for the ‘News’ Category

Victorian Interior Textures – Set 1

Saturday, April 10th, 2010

A new texture set! This time it’s a collection of 30 wall textures in a Victorian style, suitable for the Victorian gentleperson at home, or for Steampunk inventors in search of a stylish interior for their latest vehicle!

Victorian Interiors, sample 2

Victorian Interiors, samples 2

As usual, you can get the texture set from XStreetSL, or in-world at the Templar Creations store.

Templar Creations Main Store

XStreetSL: Victorian Interior Textures – Set 1

Second Life Viewer 2.0 — Some Brief Tips

Monday, April 5th, 2010

I don’t like it, you don’t like it, but LL is determined to force it down our throats. There’s plenty of discussion elsewhere about the pros and cons of the new Viewer 2.0, so I won’t pick that up here. Instead, I’ll just bring a few tips that might make your experience a little bit better.

Skins
Because I’m a builder, I’m approaching this mainly from the point of view of a creator in Second Life, but my first tip is one that will be useful for anyone: download the Starlight skin!

Let me explain (if you don’t already know). Viewer 2.0 comes with the ability to change ‘skins’ — in other words, the appearance of the interface. At the moment, unfortunately, they don’t seem to have put in place an easy mechanism for installing and switching between skins, so for now it is a case of copying and renaming folders. If you are comfortable with doing this, there is already one third-party skin which is well worth having, which is the Starlight skin created by Hitomi Tiponi.

Starlight, Viewer 2.0 skin

The most significant thing that is does is to change the right-hand slidebar so that it overlays the main viewer screen, rather than squashing the display. This squashing of the display seems to be a major complaint about the new Viewer (and I certainly don’t like it myself, and find it very disconcerting and distracting), so a fix to this is more than welcome.

Viewer 2.0 Starlight sidebar

Debug Menu

If you do regular building or scripting in Second Life, you probably find the Advanced/Debug menu invaluable. Under Viewer 2.0, the Advanced menu can be summoned up using the traditional CTRL+ALT+D incantation. At the bottom of this menu you will find a ‘Developer Menu’ option — select this, and a Developer menu (essentially the old Debug menu) will appear, will the old familiar options in it.

Activate Group

Bizarrely, this seems to be a well-hidden option, unless I am missing something obvious (which is always possible). To get to this, open the sidebar, and select the Groups tab. It is not immediately obvious, but there is a right-click menu available for the group names, and this menu has the ‘Activate’ option.

It took me quite a while to find that one…

Shared Media

Possibly the only reason to really celebrate the arrival of Viewer 2.0 is that we finally have the long-awaited HTML-on-a-prim. Some people have reported problems with getting this to work, but so far it has worked impeccably for me.

To display a resource from the web (usually a webpage), create a new prim and size it appropriately. Select a single face before continuing. On the texture tab of the build menu, there is a new ‘Media’ option at the bottom, with a small plus sign. Click the plus, and a new dialog will appear. Fill in the URL of the page you want to display, and click Apply.

Shared media on build dialog

If all goes well, the page should display on the selected face of the prim. The page will be fully active — if there are links, they can be clicked on.

Note that you can apply different media sources to different faces. Here’s a cube running two YouTube videos simultaneously:

Shared media example

For a jaw-dropping example (and a hint of what might now be possible), try applying http://collabedit.com/ to a prim face, then clicking the ‘Click here to create a new document’ button.

In a few seconds you will have a document which you can edit directly from Second Life. On a prim.

Editing on a prim

What’s more, it’s collaborative, so in theory someone else can edit the same document with you (I’ll admit that I haven’t had a chance to try the ‘collaborative’ part, so I’m not sure how or even whether it will work…once I find out, I’ll let you know).

Building Blocks Hunt

Sunday, February 28th, 2010

Templar Creations is participating in the Building Blocks Hunt, which will be running all through March. I think it might be a first, because it’s a hunt aimed specifically at builders — all the stores in the hunt are suppliers of scripts, sculpts, or textures.

It’s being run by Mandi Blanco, and she has a blog for the hunt, where you can get up-to-date info, hints, landmarks, and other useful stuff.

Don’t miss it.

Oh … and if I’m not at the store, it could be because I’m out hunting! 🙂

Castle Textures – Set 2

Monday, January 25th, 2010

My Christmas break was a bit longer than anticipated, but now I’m back and with a new texture set! This is the second in the new collection of castle textures, and this one adds windows and doors to go with the walls from the previous set.

Here is a quick preview:

Castle textures, set 2 sample

Visit the store to see the full set.

As usual, you can also buy the set from XStreetSL ,and you can also buy it from the MetaLife website:

XStreetSL page

Meta-Life page

Castle Textures – Set 1

Monday, November 9th, 2009

This is the first in a new collection of texture sets, for castle builds. This set consists of textures mainly for walls, floors, and ceilings. As usual, they seamlessly tile, and are all at 256×256.

A few examples:

You can get them from the Main Store, or from the XstreetSL page.

Cave Textures – Set 1

Tuesday, November 3rd, 2009

A new collection of textures, this time for cave walls and floors, and probably suitable for cliff-faces and similar environments. As usual, there are 20 textures, 256 x 256, and they all seamlessly tile.

A few examples:

You can find them at the Main Store, or on the XstreetSL pages.

Steampunk Textures – Set 7

Saturday, October 17th, 2009

Now available from the main store and from XstreetSL, this new texture set is mainly for walls and floors, and consists of 20 seamlessly tiling textures.

A few examples:

Sample 1

Sample 2

View the set on XstreetSL

Visit the Templar Creations Main Store

More Steampunk Goodness

Saturday, August 15th, 2009

Yes, a new set of Steampunk textures! Not only that, but sets 4, 5, and 6 (the new set) are now available as a combined Steampunk Textures Collection 2, for a discounted price of L$250.

A couple of samples pictures from the new set. There are actually four textures in each picture, but they fit together seamlessly, so it might not be immediately obvious!

Steampunk Textures Sample 1

Steampunk Textures Sample 1

Steampunk Textures Sample 2

Steampunk Textures Sample 2

You can get these in-world at the main store (see the SLURL link in the right-hand sidebar), or you can find them on the XStreetSL pages:

Steampunk Textures Set 6

Steampunk Textures Collection 2

The Future Looks Dark

Monday, August 3rd, 2009

A new collection of textures, this time with a Dark SF look to them, akin to the textures from Quake and similar games. As usual, there are 20 textures in the pack, in a mixture of sizes (the smaller sizes are usually designed to be tiled — set the horizontal and vertical repeats to 5 or more for good effect, especially on larger areas).

A few samples:

Dark SF Textures, Sample 1

Dark SF Textures, Sample 1

Dark SF Textures, Sample 2

Dark SF Textures, Sample 2

To see more examples, visit the store in-world, or visit the XStreetSL page.

Dark SF Textures, XStreetSL page

Templar Creations Main Store

In the main store, you will find the textures on the ground floor, just inside the main entrance.

Putting Things In Motion

Tuesday, July 21st, 2009
Yet another Steampunk texture pack, but this time with a crucial difference: these ones are animated textures. Use them to bring your steampunk machinery to life, but please be careful — yes, I’m looking at you, Dr Frankenstein…
Of course, animated textures need a bit more work than just applying them to a prim. You need a script to set them in motion. This pack comes with a set of sample scripts, all with full permissions so that you can copy and edit them as much as you want. It also comes with a set of pre-built prims, with the scripts already present and active — simply add them to your build, or use them as examples to copy (they are No Transfer, though, so if you want to sell your builds, you will need to create your own versions).
Here’s a sample picture of some of the textures (there are eleven in all, some of them in small and large versions). Of course, this can’t show you what these look like in motion, but you can visit the Steampunk Textures floor of the Templar Creations main store to see them (the prims which are displayed in the store are the ones which are included in the pack).
Buy the pack in-world at the store, or from the XStreetSL page:
Templar Creations Main Store http://slurl.com/secondlife/Ling/183/111/54/?img=http%3A//www.templarcreations.com/graphics/Terrain_Pick_Logo.png&title=Templar%20Creations%20Main%20Store
XStreetSL Page https://www.xstreetsl.com/modules.php?name=Marketplace&MerchantID=24474

Yet another Steampunk texture pack, but this time with a crucial difference: these ones are animated textures. Use them to bring your steampunk machinery to life, but please be careful — yes, I’m looking at you, Dr Frankenstein…

Of course, animated textures need a bit more work than just applying them to a prim. You need a script to set them in motion. This pack comes with a set of sample scripts, all with full permissions so that you can copy and edit them as much as you want. It also comes with a set of pre-built prims, with the scripts already present and active — simply add them to your build, or use them as examples to copy (they are No Transfer, though, so if you want to sell your builds, you will need to create your own versions).

Here’s a sample picture of some of the textures (there are eleven in all, some of them in small and large versions). Of course, this can’t show you what these look like in motion, but you can visit the Steampunk Textures floor of the Templar Creations main store to see them (the prims which are displayed in the store are the ones which are included in the pack).

Animated Steampunk Textures

Animated Steampunk Textures

Buy the pack in-world at the store, or from the XStreetSL page:

SLURL: Templar Creations Main Store

XStreetSL Page